Virtual Reality Design: A Complete Go-Through

The VR age is hitting this generation hard and big tech tycoons are investing huge bucks in nurturing VR technology, a market that will flourish with opportunities. Experts think that the revolution of VR technology will be even bigger than that of mobile phones. As they say, Virtual Reality is going to be the new future.

What should bother the designers?

The demand pattern in the market is shifting towards VR experience indulging 3D content with sound, touch, depth, and emotion, thus eliminating even the best 2D screens these days.

Let’s Start

This article is presented to introduce people to the process and principles while formulating VR experience.

The best path lies in VR itself
Unlike 2D where one can just observe, here we can change the outcome through participation. Google Cardboard is the most widely accepted due to its affordability, the Oculus Rift and HTC vibe bring in more realistic experience. Both Oculus and Vibe have in-hand controllers.

The Basics
The designing of VR experience is quite similar to framing a mobile product. Few basic questions like how people initiate, what amenities are given to guide people and checking that viewers don’t get confused with wide choices.

Same UI structure
The user interface in VR is similar to that of phones, tablets, and computers. Here, size depends on the gap between user and content. VR also involves swiping, pinching to zoom and long tap for options like other touchscreen models. It is quite obvious that when more designers come into the frame, there will be immense innovation in the market as a result of taking it forward.

Various types of equipment
Paper and Pencil: It’s crucial to articulate ideas on paper than in software, which is a costly and time-consuming affair.

Software For a 3-dimensional game, unity or unreal engine is used. In the case of clumsy animation, Cinema 4D and Maya is preferred. We have more info on VR PC gaming on the homepage.

Frameworks:
1. Mozilla A-frame for Google and Samsung Platforms. (budget-friendly)

2. Daydream VR for Mobile phones. (mid-range)

3.Unity VR/Unreal SDK for Oculus rift and HTC vibe (costly)

Fundamentals
Comprehending users and issues they may come across is vital while designing VR experience.

Comfort-Zone
Structuring a comfortable VR design is most important as it creates the utmost discomfort when used for long. As such, the experience should be fatigue-free.

Environment issue
A balance between small and large spaces should be maintained to provide consumers the utmost comfort.

Ergonomics
The user interface in VR can be exhaustive when used for long. Also, inadequate VR structure may lead to permanent physical damage like text-neck syndrome (ache felt from viewing down at smartphones)

Ways to Input
Various platforms have their input technique like one button for Google Cardboard.

Sound Influence
3-D sound transforms VR experience which enables us to differentiate sound coming from various sources.

Design Guidelines
References like Google VR guidelines can be checked for a better grasp on the matter.

In this industry, the opportunities are flourishing for innovation and designing of worthwhile experience. So, one needs to break open from the primitive 2D mindset.